Love it or hate it, Mortal Kombat and its subsequent sequels have met with outstanding success. MK Mythologies is no more than an average rental title, and not even the wrath of Shao Khan could change my mind. Well, that's enough ranting for now I suppose. It seems that coli soon detection isn't done very well either. For some reason, my uppercuts seem to miss 50 percent of the time, despite passing through what should be a solid hit. The quest remains true to the Mortal Kombat world, with many of the attacks we all know and love. The scene transitions seem slightly cleaner, thanks to no load time, but that isn't enough to save MK Myth from a fatality of the most gruesome kind. This is truly a shame too, since otherwise, it is a veritable carbon copy of last month's reviewed title. Overall, this translation feels like a rush-job. The sound and music aren't nearly as crisp and moving on the N64. It has nothing that made the PlayStation version work for me. I can't imagine how this game got approved by Nintendo for publishing. The cool cut scenes are completely missing, replaced by static screens that look like Super NES rejects. While I somewhat enjoyed the PlayStation version, I detested the N64 mockery.
![mortal kombat 11 sub zero mortal kombat 11 sub zero](https://i.ytimg.com/vi/PbiWQa4ScOA/maxresdefault.jpg)
Don't look for MK Mythologies: Raiden anytime soon. Following in the footsteps of its PlayStation twin, MK Mythologies: Sub-Zero is probably the last attempt of this type of genre mixing for a while.